BocceSim on Twitch (BSoT) is designed purely for entertainment purposes. During the course of competitions, a "thought process" is simulated in the onscreen presentation. In most cases, this is purely for entertainment value and the actual values have been generated prior to any depiction of "thought process." Additionally, logical steps depicted in the broadcast are not indicative of actual programmatic logic — for example, when a player appears to be generating inputs that combine into an output, the actual process could be a procedural generation of the output and the inputs are derived from that value. As such, player profile data/attributes may not necessarily have the relationship to onscreen events that the broadcast presentation implies.
In some cases, procedural generation may have occurred prior to the broadcast and the displayed results may be the result of a curated selection of a single generation run or a curated combination of subselections from multiple runs. I reserve the right to manually adjust generated outcomes and these manual adjustments may not necessarily be disclosed.